Pablo

Frequently Asked Questions

What is Curiosityville?

Welcome to Curiosityville, a personalized learning world built for young children 3- 7 years old. We use innovative technology to provide educators and families with powerful resources to ensure children become great learners—primed and ready for school and life in the 21st century.

In Curiosityville, a cast of lovable characters guides children through an ever-expanding mix of personalized, playful learning experiences. Our character-friends come from all over the world (the United States, China, England, Peru, New Zealand, and France). They are interesting furry friends doing interesting things, the kind kids love to be around—and learn a lot from.

As a child plays in Curiosityville, our data collection and analytical engine provides real-time information about what and how a child learns. Personalized recommendations to educators and families extend the learning on-and-off line.

Is Curiosityville based on a particular learning approach or body of research? How about learning standards?

Every aspect of Curiosityville—from the activity and game development to the sound effects, animation, and archetypal characters—is built for optimal child development and learning. We let children learn how they learn best—through playful exploration and discovery. And we lay a strong foundation for creative thinking, problem solving, collaboration, and other critical skills for the 21st century. Our overarching pedagogy is based on an understanding of child development and critical learning periods. We incorporate current evidence-based research on how children learn to develop a platform that aligns with and goes beyond: (1) the Common Core State Standards (2) the Framework for 21st-Century Learning developed by the Partnership for 21st Century Skills (P21) (3) and the developmentally appropriate practices established by the National Association for the Education of Young Children (NAEYC).

The research we employ includes basic research about the biology of how children learn, translational research from educational psychology, and cognitive science about the best ways to teach these skills and core curriculum content. We also incorporate a growing body of literature on parent engagement—a critical aspect of helping children grow and succeed—and media education and literacy. As a learning laboratory, Curiosityville is immersed in and knowledgeable of a wide range of interdisciplinary research, approaches, and findings.

What do kids learn in Curiosityville?

As kids play in Curiosityville, they gain confidence and boost skills in 10 core learning areas:

  • Executive function
  • 21st century skills
  • Social-emotional development
  • Language and literacy
  • Mathematics
  • Science and scientific thinking
  • Creative expression
  • Social science and culture
  • Technology
  • Physical and healthy development

The activities within Curiosityville provide young children with numerous opportunities to delve into complex topics that are tackled in meaningful, age-appropriate, and accessible ways. It is through these activities that kids learn, practice and apply skills. These skills go beyond the basics to enable kids to:

  • Encourage brain plasticity through dynamic activities
  • Form close bonds with characters as learning mentors
  • Benefit from a personalized learning environment
  • Follow their own interests and develop new ones
  • Strengthen curiosity and a passion for learning
  • Connect what they learn to their own lives and communities
  • Become part of a collaborative, empowering community
  • Most of all, have fun as they learn!

Does learning in Curiosityville only happen online, or does it happen offline too?

Just like the extensive range of online activities Curiosityville provides, we take just as much pride in our offline activities. We provide activities children can do at home, in the classroom, on their own, with a friend, with the class, and with the family creating continuity of learning between the home and the classroom. For the most part, these activities are done with materials on hand at home (and do not require purchasing extra materials). The goal is to make playful learning part of everyday life—and to do so in a way that enhances the bonds of child to parent, child to educator, and child to peer.

Educators, families and caregivers can access our offline learning suggestions in many ways.

  • Little Things – These simple, playful learning tips go out once a week to both subscribers and non-subscribers. They give families a toolbox of ideas for learning at home and on-the-go.
  • Hands On Activities - Curiosityville subscribers receive recommended At Home adventures through our data collection and reporting system, the Learning Tree. These more in-depth activities are personalized for a child—and extend what kids learn online to their home and community lives.
  • Curiosityville Clubs – Kids can dive deeper into an area of interest by joining a club run by our Curiosityville friends—Pablo, Ruby, Joe, Jack, Rosie, and Olive. To access our club activities, click Clubs in the Kids section of our site.

Where do I manage Curiosityville resources like lesson plans and suggestions for use in the classroom?

Everything you need is in the Educator’s Toolbox and the Training and Learning Center. You can manage your students and their activities within the toolbox as well as track their progress and communicate with parents. Check out this video to follow a walk through of the Educator’s Toolbox.

We provide additional educator resources in our Training & Learning Center. This is a hub that contains a glossary, videos, modules, and lesson plans that highlight how you can get the optimum use of Curiosityville within a classroom setting.